Quote:A sufficiently compact mass will deform spacetime to form a black hole, a region of spacetime from which nothing, not even light, can escape. Around a black hole there is a surface called an event horizon that marks the point of no return.
Black Hole Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
Inertia Multiplier 1.25 1.44 1.55 1.68 1.85 2.00
Max Range Multiplier 0.90 0.81 0.73 0.66 0.59 0.50
Falloff Modifier 0.90 0.81 0.73 0.66 0.59 0.50
Missile Velocity Multiplier 0.90 0.81 0.73 0.66 0.59 0.50
Maximum velocity multiplier 1.25 1.44 1.55 1.68 1.85 2.00
Control range multiplier 0.90 0.81 0.73 0.66 0.59 0.50
So, from the look of things the original intent was to support MWD/AB PvP at basically knife range, except that's not exactly uncommon anyway and the speed change actually throws a lot of things out of whack as far as speed tanking goes. It's fun to like, zoom around in a cov-ops your first trip into one but I can't imagine living in one.
I do like the theme though but the other sites have much more direct buffs to certain styles of play. Some more than others, certainly, but the black hole is more of a fun toy than somewhere you would want to live because of how it functions.
How about the following:
I'm going for a theme around missile based bonuses. They tend to not get a lot of love in PvP or elsewhere and I think it would be cool to have a wormhole where the Phoenix really shines as a dread of choice.
Missile velocity increase
Explosion Radius
Tracking Penalty
Falloff Penalty
Warp Velocity: This is more of a "just for fun" thing that may end up having interesting consequences. Lets let warp zip you around up to 50% faster. Maybe this will let your bomber beat that Noctis back to the exit hole, maybe not.
Velocity Bonus: After some mulling I think I'd leave this but at max 50% effectiveness. Yes, it hurts missile damage but in PvE you can web everything down anyway and the explosion radius boost helps mitigate it, especially with larger missiles. It supports a kiting setup which range boosted missiles would be absolutely scary in or short range brawls with heavy use of Webs.
Overall I think this would help give Black Holes a unique play style, similar to the other wormholes and allow owners of a Black Hole to make use of some less utilized ships in defense of their home (and for making tons of ISK).